Is it a cliché to say that Hideo Kajima's games are 'genre-defying'? It's certainly true of Death Stranding, the game that's not a stealth game, not a shooter, and not a sim. Genre-defying is what people reach for when they know the game doesn’t slot neatly into anything.
In Death Stranding 2, Kojima takes it even further. This time, if you lose a boss fight, the game gives you a choice: retry the fight, or skip it entirely. Instead of just moving past it, you get a full visual novel-style retelling of the encounter—same narrative, same outcome, no combat required.
Some are calling it an accessibility feature. Others see it as more evidence that modern games are afraid to let players fail. Either way, it’s a Kojima move - strange, divisive, and fully intentional.
The game’s supposedly 95% complete and still set for June 26. For a guy known for iconic boss fights, this is a bold shift.
Would you use it? Or does skipping a Kojima boss feel like missing the point entirely?
In Death Stranding 2, Kojima takes it even further. This time, if you lose a boss fight, the game gives you a choice: retry the fight, or skip it entirely. Instead of just moving past it, you get a full visual novel-style retelling of the encounter—same narrative, same outcome, no combat required.
Some are calling it an accessibility feature. Others see it as more evidence that modern games are afraid to let players fail. Either way, it’s a Kojima move - strange, divisive, and fully intentional.
The game’s supposedly 95% complete and still set for June 26. For a guy known for iconic boss fights, this is a bold shift.
Would you use it? Or does skipping a Kojima boss feel like missing the point entirely?