I hate Quick Time events. "Mash X to stay alive." No skill, no finesse, just hammering away at the buttons until the event is over. I often think of it as lazy game design and that there must be a better way to present an event such as this.
In the God of War series every boss fight ended with a QTE finisher. Rip off heads, gouge eyes, mash circle to brutally execute gods. It became a signature of the series until the 2018 reboot thankfully ditched them for good. The Siper-Man game from 2018 often triggered QTEs mid-action. They were mostly just there to keep cutscenes interactive, not challenging.
What do you think of QTEs? Love them? Hate them? Do you have any examples of good ones?
In the God of War series every boss fight ended with a QTE finisher. Rip off heads, gouge eyes, mash circle to brutally execute gods. It became a signature of the series until the 2018 reboot thankfully ditched them for good. The Siper-Man game from 2018 often triggered QTEs mid-action. They were mostly just there to keep cutscenes interactive, not challenging.
What do you think of QTEs? Love them? Hate them? Do you have any examples of good ones?